No matter how otherworldly gaming universes might seem at first, they eventually end up mimicking real life.
As online communities develop, they encounter the same problems humanity has solved on Earth. Almost completely spontaneously, they form economies, institute laws and build societies. To most, this is just a fun observation. But forward-thinking investors realize a considerable opportunity may be hidden behind it.
Some good ideas solved pressing problems in real life and later became multibillion-dollar empires. Now, companies are solving the same problems in gaming, and they’re growing rapidly. You can stand shoulder to shoulder with one such company as it attempts to gain millions of additional users.
Pawning Off Digital Items
Imagine not being able to sell useless stuff that’s sitting in your basement collecting dust. Not only would you lose out on thousands of dollars, but someone else would lose out on valuable stuff they could get at a discount. That’s the reality most gamers are living in at the moment. Nearly 1 billion people around the globe spend more than $500 on in-game items. When they switch to a different game — which they do often — they bid farewell to all their purchases. But not Gameflip users. They can offer all of their gaming items to current players and make money.
Just like eBay and Craigslist in their formative years, Gameflip is making waves. Since it set up shop in 2015, it has accumulated over 6.75 million users, 3 million app downloads and $160 million in sales. These numbers look great, but there’s a lot more ground to conquer. Over 3 billion people worldwide play video games, and all of them hate losing money when they get bored of one.
Who’s Behind Gameflip?
Gameflip gained the trust of venture capital firms that invested in PayPal Inc. and Zynga Inc. before they scored 11-figure valuations. Together with one of Gameflip’s financiers from Electronic Arts (EA), they invested $10 million in the company. More importantly, the company can rely on them for ongoing support in its quest to be the place where you can buy and sell everything gaming-related. Its in-house lineup is solid. Gameflip’s team has successfully created and exited ventures like Aeria Games and worked alongside industry giants like Marvel and Ubisoft on their mobile games.
Gameflip also recently boosted the prospect of higher revenue after discovering a way to hike its margins from 16% to 20%. That translates to a 25% revenue increase in one fell swoop. The gaming industry is already bigger than the film and music industries combined. By 2029, it’s expected to balloon to $426.02 billion. Such an immense market will need a big marketplace to support it, and Gameflip is set on becoming just that. For a short time, you have the opportunity to become invested in Gameflip’s future growth.
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