The cyber breach targeting Sony Group Corp.'s SONY Insomniac Games revealed considerable internal strains, highlighting the difficulties in triple-A game development.
The leaked documents uncovered Sony's directive for staff cuts across its first-party studios, with Insomniac facing pressures to trim 50-75 positions as part of budget constraints, Kotaku reported.
See Also: Ransomware Group Exposes Insomniac Games' Large Data Cache, Unveiling Unreleased Wolverine Game
This involved strategic layoffs, particularly affecting teams working on "Spider-Man 3" and "Wolverine," proposing replacements from other projects like "Ratchet & Clank" and an undisclosed IP.
Moreover, the notes indicate that similar reductions are being requested from other PlayStation studios, with the mention, "there will be one studio closure."
The breach also highlighted soaring development costs, exemplified by "Spider-Man 2" exceeding its $270 million budget by $30 million, needing sales of 7.2 million units to break even. However, despite selling more than 5 million copies in its initial 11 days, the challenges in achieving such sales figures showcased the inherent risk in large-scale game production.
The incident occurred during a tough year for the gaming industry, witnessing job losses across various prominent companies.
Additionally, Sony’s shift towards live service games faced setbacks, with president Hiroki Totoki indicating a review of planned titles and the cancellation of "The Last of Us" multiplayer in favor of single-player experiences.
Read Next: Insomniac Breach Leaks Marvel, X-Men Gaming Details: Does Sony Fear Microsoft's Strategy?
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