AEXLAB Says Tens of Thousands of Players Are Waiting To Play Its Virtual Reality Shooting Game

Photo by Nicolas Arnold on Unsplash

The following post was written and/or published as a collaboration between Benzinga’s in-house sponsored content team and a financial partner of Benzinga.

With over 5200% organic growth since early 2021, AEXLAB states that its Vail multiplayer virtual reality game has amassed a fandom before being released.

Tens of thousands of players have signed up to test and play the virtual reality (VR) shooting game, and hundreds of investors have already pooled their bets on the virtual reality specialist.

AEXLAB says its focus on tactical gunplay and combat, coupled with its innovative work in haptics, audio spatialization and virtual reality human interfaces, has helped it raise funds from investors on StartEngine

But the company’s value proposition surpasses the mere creation of a technologically disruptive video game. AEXLAB’s vision for Vail is to create an extraordinary social experience — a new way to connect, spend time with and play with your friends. 

Vail’s nuanced features help create this kind of world. Small clips of the game show players tossing and catching their guns midair, communicating to their friends’ avatars through gestures and even reloading their guns in a manner almost indiscernible from reality.

While Vail’s ambitious aim to become the place where “virtual reality, e-sports and social gaming meet” seems to be off to a stellar start, some investors may be wondering about the overall picture.

A Look Into Gaming and Virtual Reality

Given the almost invasive nature in which the gaming industry has influenced our demographics, it’s perhaps no surprise to find that it has amassed a market worth of $159 billion in 2020, marking a 5% increase from the previous year.

Expectations of the growth of the virtual gaming industry seem to be growing even more. One report by Grand View Research places the industry at a $92 billion valuation by 2027, making it among the fastest-growing industries in the world.

Several market leaders have already created efforts to enter into the virtual reality sector. Oculus, an enterprise owned by Facebook Inc. FB, announced its Quest 2 virtual reality headset sold 5 million units in 6 months. Other giants such as Unity Technologies U and Apple Inc. AAPL have entered into the VR software and hardware verticals.

The number of global gamers on the rise and the CAGR for virtual gaming poised at roughly 30% for the next couple of years.

But issues to this experience remain. Emphasis on hardware over software in the VR space has long challenged the ability to create a smooth virtual experience. Additionally, few companies have taken initiatives to improve the social experience of the virtual gaming world. As a key condition to reality, this has also made for “awkward” VR gaming structures. 

By addressing these challenges, AXELAB hopes to introduce, for the first time, a smooth and fun virtual reality gaming experience.

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The preceding post was written and/or published as a collaboration between Benzinga’s in-house sponsored content team and a financial partner of Benzinga. Although the piece is not and should not be construed as editorial content, the sponsored content team works to ensure that any and all information contained within is true and accurate to the best of their knowledge and research. This content is for informational purposes only and not intended to be investing advice.

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