Tesla and SpaceX CEO Elon Musk has announced that his artificial intelligence startup, xAI, will start an AI-driven game studio.
What Happened: On Wednesday, Musk responded to a user on X, formerly Twitter, who shared concern that some modern game studios prioritize profit over player engagement and creativity.
In response, Musk made the announcement challenging the dominance of large, corporate-owned game studios by focusing on creativity and innovation, and "make games great again."
See Also: Elon Musk Pushes Brain Implant Production as $14.7 Million Texas Facility Takes Shape
Musk has long expressed his love for video games, often sharing his thoughts on Twitter. His passion dates back to when, at 12, he sold a game he developed for $500.
Over the years, he's praised titles like Elden Ring from Japanese studio FromSoftware and Diablo IV from Microsoft Corporation's MSFT Blizzard.
According to his biography by Walter Isaacson, Musk was also a fan of the strategy game Polytopia, where he once beat the game's creator, Felix Ekenstam. Tesla's Cybertruck even debuted in Fortnite and Rocket League, games from Epic Games and Psyonix, respectively.
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Several game studios are owned by large corporations: Activision Blizzard, now a subsidiary of Microsoft Gaming, has notable titles such as Call of Duty, World of Warcraft, Diablo, and Overwatch. The company was acquired by Microsoft in October 2023 for $75 billion. In 2022, it reported a revenue of $7.52 billion, a decline from $8.80 billion in 2021.
Another American video game company is Electronic Arts Inc. EA, known for its sports and actions with notable titles such as FIFA, Madden NFL, and The Sims.
Last month, EA announced second-quarter net revenues of $2.025 billion, slightly below the expected $2.037 billion. However, their earnings per share (EPS) of $1.11 surpassed the forecasted $0.88.
Take-Two Interactive TTWO has titles like Grand Theft Auto and NBA 2K under its belt. It also has several successful labels including Rockstar Games and 2K.
Earlier this month, TTWO reported another solid quarter, driven by record performances from its key titles and growth in subscription services. The company's net bookings reached $1.47 billion, a slight increase from the previous year, while net revenue rose by 4% to $1.35 billion.
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