MicrosoftMSFTgame
kicked off the 2014 Electronic Entertainment Expo with a press event that only focused on one thing: new video games.
This might sound like a no-brainer considering that E3 is a show for the game industry, but Microsoft initially promoted its new console,
Xbox One, as an all-in-one
entertainment device. The console was also expected to come with a number of restrictions on game renting, sharing and selling.
These elements
did not impress consumers, especially those who were most interested in buying a new
console.
As
previously reported on Benzinga, Microsoft listened to consumers, reversed its controversial policies and shifted its focus to interactive content.
Microsoft's changes did not stop there. Last month the company announced that it would begin selling Xbox One without Kinect at the reduced price of $399.
"The lower price should mean that XB1 and PS4 split the market going forward, and overall, the market probably grows by 10 percent or more from current run rates," Wedbush analyst Michael Pachter
told Benzinga after the price adjustment was announced.
This week Microsoft held its annual E3 press conference and announced a cornucopia of new games, including
Halo: The Master Chief Collection (a remastered compilation of the previous games), the third chapter in the
Crackdown series, and a new
Phantom Dust. These games will only appear on Xbox One, but Microsoft stressed exclusive elements (such as downloadable content) for other games that will also appear on PlayStation 4.
In previous years, Microsoft tried to impress consumers with new hardware concepts that were either gimmicky or simply not yet ready for primetime. Kinect, for example, was a big part of the Xbox One reveal in 2013. This year, consumers could barely tell that the device exists. Instead of boosting Kinect's popularity with new games, most developers are building software without Kinect in mind.
At least one game has will lose Kinect support before it arrives in stores. Bungie, the creator of the
Halo franchise, recently announced that
Destiny will
no longer support Kinect.
This could be the reason why Microsoft chose not to talk about virtual reality, despite a
Wall Street Journal report indicating that the company is working on a VR headset. Microsoft may have feared that VR may be viewed as another unnecessary gimmick.
"Anything is possible within Microsoft, but I haven't heard anything to lead me to believe that there's something in that respect," Sanford C. Bernstein analyst Mark Moerdler told Benzinga shortly before Microsoft's E3 presentation.
That doesn't mean that Microsoft
isn't working on a VR project. But that isn't what consumers said they want. They simply want tons of games. This year, Microsoft listened.
Disclosure:
At the time of this writing, Louis Bedigian had no position in the equities mentioned in this report.Loading...
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